About
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What is Design Research?
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Is Black Mirror one of the best examples of Design Research to-date?
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Does Design Research always have to be done by Designers?
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Design Research is the study of the flow of values... Discuss!
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What makes someone a 'Designer'?
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Can Design, and Design Research, exist outside of a capitalist model?
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How can Design Research make a virtue of the way it borrows from other disciplines?
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How can we get Design Research into 'Research Methods 101'?
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What can't Design Research do?
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Is Research through Design doing more harm than good by consuming resources?
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How can we best communicate that Design Research is a way of understanding the world?
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Should Design Research be about process or outcomes?
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Is it right to conduct research without consideration of the climate?
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What does Design Research give back to the disciplines it borrows from?
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Why do you love Design Research?
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Should Design Research focus on engaging fields 'as they are'?
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Why should Design Research be seen as an unconventional approach?
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In collaborative Design Research, when is it best to work with expert designers, and when is it best to work with non-expert designers?
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Can, and should, Design Research power a major shift in thinking by bringing art and science closer together again in a sort of 21st century enlightenment?
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Design Research creates new ways of thinking, doing and being in the world by probing and nudging cultural vectors... Discuss!
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Is Design Research a distinct thing, or is it aways a reflection - in relation - to other kinds of research?
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What are the fruitful relationships between the art and science worldviews?
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At what point does art, culture or popular entertainment become research?
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How do we power the major shift in thinking that brings art and science together?
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How do non-designers (e.g lawyers) practice design in the context of their own practice, without having to go to design school?
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If there was a chapter on 'Design Research methods 101' chapter, how would we communicate what is special about it?
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How can Design Research connect with other "unconventional" disciplines?
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What might a dynamic, evolving, living system to facilitate an introduction to Design Research look like?
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How does Design Research support convergent and divergent stages?
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If Design Research isn't special, why should other people value it?
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How can we capture the multisensoriality of design research in a text book?
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How does 'Design Research Methods 101' differ from other kinds of 'Research Methods 101's?
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Is there a “core” set of fundamental Design Research methods and, if so, what are they?
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How are the results of design research different from the results of other scientific approaches?
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Why would I choose to do design research?