GOPOLYCULEGO, a card-drafting game about building a polycule
Can we learn something about using games to explore polycules by appropriating the mechanics of another game?
Can we learn something about using games to explore polycules by appropriating the mechanics of another game?
What does it feel like when you give an AI agent a virtual rubber duck interface?
Exploring using spatial elements to prompt an LLM, and optionally visualising the output.
A fringe debrief for 100 people, a pirate confession, a paper on co-speculating with AI and a more-than-human track, from a week at DRS 2026 in Edinburgh.
Turn links, abstracts and existing blurbs into newsletter copy through a short editorial conversation.
Using co-design methods to help the BRIDGES Network+ investigators map the many ways lived experience of dementia can shape the network's work.
An overview of my residency with Design Research Works
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