Blog

GOPOLYCULEGO, a card-drafting game about building a polycule

Can we learn something about using games to explore polycules by appropriating the mechanics of another game?

Dubber Ruck, think aloud with an animated rubber duck

What does it feel like when you give an AI agent a virtual rubber duck interface?

PThinkTank, prompting an LLM with fish in a tank

Exploring using spatial elements to prompt an LLM, and optionally visualising the output.

Attending DRS 2026

A fringe debrief for 100 people, a pirate confession, a paper on co-speculating with AI and a more-than-human track, from a week at DRS 2026 in Edinburgh.

News Collector, newsletter copy through a short conversation

Turn links, abstracts and existing blurbs into newsletter copy through a short editorial conversation.

Mapping lived experience in the BRIDGES Network

Using co-design methods to help the BRIDGES Network+ investigators map the many ways lived experience of dementia can shape the network's work.

Making Matter at Design Research Works

An overview of my residency with Design Research Works